Bounty Hunter THE COMMANDO Manual de usuario Pagina 107

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The Unofficial Star Wars the Old Republic Strategy Guide
Guardian
A really simple boss that has no noticeable attack patterns.
ISS-944
A rather fun fight with a different mechanic. At given times he will turn purple and
increase his damage by a large amount. His movement slows down though, so you need to
kite, which is basically running around out of his attack range. When he no longer has the
purple glow, hit hit as normal.
Lord Vokk
People should stay spread out on this fight as he has an AE knockback, after which he will
throw his lightsaber to a random player for high damage. He can cast force lightning, which
places a reticule on the ground move out of it. His last ability is Force Choke which not
only stuns but does damage. You can either interrupt the ability or use your Break Free
ability to escape.
Black Talon
GXR-5
A somewhat simple fight where he will summon small adds that explode after a short
while. It's a good idea to take them out, then refocus on the boss. He also has a directed
attack for high damage that should be healed through.
Boarding Party
A fight with 4 elites at once. Take out S1-M0 first as he's the healer. It's a good idea to
stun one of the other ones or make sure your tank can handle them all at once. The rest
don't have any special abilities other than being elites and therefore having a lot of hit
points and some decent damage.
GXR-7 Sentinel
An interesting boss with a fun mechanic. His main damage ability is a long duration rapid
fire that deals heavy damage. He can move while casting this so if you're the target, you
need to move around and try to get behind a pillar or a box while the ability is active.
Everyone else should be attacking him at this point.
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