
The Unofficial Star Wars the Old Republic Strategy Guide
Skill Lv Class Effect
Dual Wield 10 Mer Allows use of two weapons at once
Armor: Power
Generator
10 Com Allow use of Power Generators
Weapon:
Assault
Cannon
10 Com Allow use of Assault Cannons
Medical Probe
/ Rapid Scan
10 Mer/Co
m
Heals the target. 3 Ammo / 25 Heat
Charged
Bolts / Power
Shot
10 Mer/Co
m
Fires a charged blast at the target. Requires assault cannon / 2
blasters. 3 Ammo / 25 Heat
Hail of Bolts /
Sweeping
Blasters
12 Mer/Co
m
Deal damage to an area over 3 seconds, hitting up to 5 targets.
Weak and standard enemies are knocked down. Requires
assault cannon / 2 blasters. 4 Ammo / 33 Heat
Armor-
piercing Cell /
High Velocity
Gas Cylinder
12 Mer/Co
m
Armor penetration increased by 35%. only 1 type of ammo can
be active at at ime.
Concussion
Charge / Jet
Boost
14 Mer/Co
m
Hit 5 nearby enemies for damage and knock back as well as
slow their movement speed for a short duration. 2 Ammo / 16
Heat
Combat
Support Cell /
Combat
Support
Cylinder
14 Mer/Co
m
When active, Hammer Shot / Rapid Shot increase damage and
healing up to 3% at 30 charges. Hammer shot / Rapid Shot will
also heal friendly targets
Advanced
Medical Probe
/ Healing Scan
16 Mer/Co
m
Heal a target for moderate damage. 2 Ammo / 16 Heat
Plasma
Grenade /
Fusion Missile
18 Mer/Co
m
Deal damage to up to 3 targets and additional damage over
time. Weak and standard enemies are panicked for the
duration. 4 Ammo / 33 Heat
Concussive
Round /
Concussion
22 Mer/Co
m
Incapacitate the target for 1 minute. Damage breaks the effect.
1 Ammo / 8 Heat
65
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