
The Unofficial Star Wars the Old Republic Strategy Guide
STORY
lot has been said about
Bioware and their 4 pillars of
an MMO – combat,
progression, exploration and story. In most
other games, you'll have a combination of
the first 3 and the story is left as flavor for
quests. It's one of the main driving forces
behind RP servers, players determine the
story on their own since there isn't much in
the game to begin with.
A
TOR is quite a bit different in that
regard. Story – through questing – is the
key to progression from planet to planet,
zone to zone. You pretty much have to
follow your class quest line in order to get
anywhere. It unlocks transports, advanced
classes and flashpoints.
Currently, there are 3 chapters in your
personal story, each unique the the class
that you play. Some particular elements
will change depending on how you respond
to your quest givers. If you're nice, perhaps
you'll get an extra quest and if you're evil,
perhaps an extra reward. It all depends
and that adds a lot of fun to the game.
The first chapter will last until the end of
Alderaan, just before you hit level 30.
Chapter 2 will last until the end of Belsavis,
around level 44. Then you jump into
Chapter 3 which will last all the way until
level 50.
Light Side / Dark
Side
Compared to other games where the
quest screen is simply about clicking
Accept, TOR will present you with dialogue
options. At first they might seem simple
but in fact they allow you a level of
customization to your play. Maybe you
want to play an Evil Jedi or a Good Sith.
Maybe you want to play a mix. Perhaps
you are trying to gain affection with one of
your companions and need to come off
strong.
Selecting the altruistic and noble options
will reward you with Light Side points and
selecting the selfish and destructive
choices will reward Dark Side points. You
don't lose any from a given side but you
gain additional rewards at certain levels of
Light/Dark points, so try and think like a
Jedi or a Sith when talking through quests.
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