
The Unofficial Star Wars the Old Republic Strategy Guide
Trooper / Bounty Hunter
The final group of physical classes, also meant to act from range, will provide damage
and tanking abilities. They can wear heavy armor . The Commando (Com) and Mercenary
(Mer) are meant for damage roles while Vanguard (Van) and Powertech (Pow) focus on
tanking. Their power source are opposites in that Troopers use Ammo, which is depleted
from actions and Bounty Hunters gain Heat, which is acquired through abilities.
Abilities
Skill Lv Class Effect
Fortification /
Hunter's Boon
1 All Increase target's Endurance
Hammer
Shot / Rapid
Shots
1 All Fire your weapon for damage
Explosive
Round /
Missile Blast
1 All Deal damage to target and additional damage to nearby
targets. Can knock down weak and standard enemies. 3 Ammo
/ 25 Heat
Recharge
Cells / Vent
Heat
1 All Recharge 6 Ammo or remove 50 Heat over 3 seconds
Shockstrike /
Rocket Punch
2 All Deal high damage to a nearby target. 2 Ammo
Full Auto /
Unload
3 All Deal damage over 3 seconds. Weak and standard enemies are
stunned for the duration. 2 Ammo / 16 Heat
Plasma Cell /
Combustible
Gas Cylinder
4 All Chance that all blaster attacks deal additional damage over
time.
Sticky
Grenade /
Explosive Dart
5 All Deal damage after a short period. Weak and standard enemies
are panicked for the duration and knocked down after the
damage. Deals damage to an area around the target, up to 3
enemies. 2 Ammo / 16 Heat
63
Comentarios a estos manuales