
The Unofficial Star Wars the Old Republic Strategy Guide
Companions
As mentioned previously, companions can be sent out do run various crew skill activities.
Each will provide bonuses to Efficiency – which lowers the time to complete the mission –
and to Critical – which increases the chance of getting an epic item or critical craft. These
bonuses are not huge in scope so that you're not forced into a particular companion in order
to craft.
In addition, your Affection level with a given companion will affect the duration of a given
task. Increasing the affection can be done through normal quest dialogue (at +15 and -1
per response) or through companion gifts, which are acquired either through trade or by
completing missions.
You can set up to 5 companions to tasks and up to 5 crafting tasks each. These will
progress if you're online or off, so it's usually a good idea to queue some stuff up before you
log for the day.
Reverse Engineering
This is the act of de-constructing an item in your crafting skill that will show you how to
make a better quality version. You'll learn the basic versions from your trainers but the act
of RE provides you with a recipe for a better version (prototype) with enhanced stats. If you
RE a Rare item, then you gain access to the Epic version, with greatly increased stats.
When you RE an item you will also receive some of the base materials required to make the
item in the first place. While leveling your skill a prototype will be replaced by a normal level
item of the next level. For example, a prototype Might 7 mod will be equal in stats or
inferior to a normal Might 8 mod.
In order to Reverse Engineer an item you first must have the appropriate Crafting skill.
Then you'll notice an extra button in the top right of your bags. Clicking this icon will
change your cursor and you can right-click items that can be RE-ed. If all the items are
dark, then you can't RE anything in your bags. A Biochem player cannot RE armor for
example.
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