
The Unofficial Star Wars the Old Republic Strategy Guide
General Ortol
This boss has an AE knockback attack that will hit everyone in melee range. Every 25%
he will summon a rocket test, which will shoot a giant flame from one of the pipes in the four
corners of the room. Stand in the opposite corner to ensure you don't take damage. At
50% there will be 2 and at 25% there will be 3 rockets active. Keep at it and avoid the
rockets to beat him.
Boarding Party
HXI-54 Juggernaut
He will target attacks to player by first putting a reticule on the ground, which you should
move out of. Periodically he will shield himself with lightning and these bolts will stretch
across the room. Move into the open spaces to avoid them.
Major Alvena
She comes with two modified assault droids and none of them will move from their
starting positions. This makes combat a fair bit simpler for everyone as long as the tank can
keep aggro on all 3 targets. Start on either droid and start with the DPS. There's nothing
terribly special in their abilities but once one of them dies, a few adds will appear which you
need to take down. Repeat with the second droids and the second wave of adds. Finally
you can kill the Major to finish this rather long fight.
Sakan Do'nair
Comes with a pair of adds, both of which heal the boss, making essentially invulnerable.
Take them both out, with hopefully some interrupts to keep the healing to a minimum.
Finally the last boss is a Jedi Guardian with the typical ability set. Stay spread out to avoid
the cleave and keep the damage up. Once his two allies are down he's rather simple.
Storm Squad
3 enemies to fight here. Alon the healer, Massey the buffer and Jorland the DPS. Take
out Alon first since those heals can be quite annoying. Then you should focus on Massey
since he'll apply a reflective damage shield on Jorland. He has a rather nasty AE cleave in
melee range so stay spread out. Finally the last boss is a simple ranged attacker. Without
his helpers he's a piece of cake.
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