
The Unofficial Star Wars the Old Republic Strategy Guide
In some other games you can identify a
player just by looking at them. Since nearly
every Advanced class can fill in multiple
roles, this becomes a fair bit more
complicated. Troopers / Bounty Hunters
seem to be the worst as they can be healer
or tanks, making for two drastically
different fights. Ideally you want to take
out the other team's healers, then their
damage dealers. Tanks often have little
offensive power but tremendous defences.
It can take 3-4 times longer to kill a tank
than a healer.
Speaking of roles, you can PvP in any
one that you'd like. Tanks will generally be
there to protect their healers and absorb as
much damage as possible. It's really about
defensive cooldowns and surviving more so
than dealing damage. Damage players are
aiming for enemy healers and ranged
attackers. Healers will make a player last
through the harshest of fight. Interrupts
and stuns are deadly on ranged attackers
as they often have channeled or activated
abilities and you can lock them up for an
entire fight. Healers are an interesting
bunch. If you're left along you're going to
likely die so stick close to the tanks.
Keeping a tank alive will keep you alive in
the long run. You want to shield them, HoT
them and finally heal them.
Finally, take into account mobility and
the zone that you're in. Voidstar is very
similar to PvE in that you won't be moving
much while fighting and Huttball is the
compete opposite. Sometimes it's a good
idea to have separate skill bars for each
zone, making it easier to play them.
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