
The Unofficial Star Wars the Old Republic Strategy Guide
That being said, if you have the time and money, Mods, Stims and Implants are going to
be the true money makers at maximum level. Cybertech and Artifice make mods for non-
Force and Force users, respectively while Biochem makes Implants and Stims. I wouldn't go
this route until you're level 50 though as the cash investment is pretty big.
If you want to keep yourself equipped while leveling, then you have a few more options.
Non force users (Bounty Hunters, Troopers, Imperial Agents and Smugglers) will use
Armortech for armor and Armstech for weapons. Cybertech will also give them armor mods
and implants. All three rely on Scavenging materials. Investigation gives materials for
medium armor, Treasure Hunting for weapons and cybertech and Underworld Trading
provides materials for heavy armor and cybtertech.
Force users will look to Artifice for lightsaber crystals and armor modifications and
Synthweaving for their armor. Archeology provides materials for both. Diplomacy gives
materials for light armor, Investigation for medium armor, Treasure Hunting for weapons
and Underworld Trading for heavy armor.
Biochem works for all classes and provides implants and stims that provide permanent
and temporary stat buffs, respectively.
As for level considerations, I would suggest you take at least 1 Gathering skill once you
reach your Fleet Station and use it to collect while you're out and about. I would not select
anything other than a Gathering skill until you have your second companion (such as when
you get your ship and a droid), so that you can send them out while still having another
active in the wild with you. Once you do have the second one, then pick whichever other
crew skill you like and start training it. I would not worry about maxing your skills while
leveling, even though it's possible. The costs get high pretty quick and you'll need that cash
for training and speeders. Not to mention that you will be too low of a level to actually use
the items you are crafting. Once you get your final speeder at 50, then you can blow all the
rest of your cash on training a crew kill.
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