
The Unofficial Star Wars the Old Republic Strategy Guide
Ability Requirement AC Effect
Sabotage /
EMP
Discaharge
20 Saboteur /
Engineering
Gun/Sni Overloads all Shock Charges / Interrogation
Probes and deal damage to nearby targets.
Resets cooldown on multiple skills.
Incendiary
Grenade /
Plasma
Probe
30 Saboteur /
Engineering
Gun/Sni Deal damage over time to targeted enemies.
Enemies also take additional blaster damage
during the effect. 25 Energy
Diversion 10 Sharpshooter /
Marksman
Gun/Sni Reduce target's accuracy and force them from
Cover.
Trickshot /
Followthrou
gh
20 Sharpshooter /
Marksman
Gun/Sni Fires a follow-up shot. Only useable within 4.5s
of a Charge Burst/Snipe or Aimed Shot/Ambush.
10 Energy
Rapid Fire 30 Sharpshooter /
Marksman
Gun/Sni Finish cooldown on Speed Shot/Series of Shots
and make the next cast instant.
Slow-
Release
Medpack /
Kolto Probe
10 Sawbones /
Medic
Sco/Op
e
Heal the target over time. 15 Energy
Emergency
Medpac /
Surgical
Precision
20 Sawbones /
Medic
Sco/Op
e
Instantly heal the target. Consumes Upper
Hand/Tactical Advantage
Kolto Cloud /
Recuperativ
e Nanotech
30 Sawbones /
Medic
Sco/Op
e
Heal up to 4 targets in range of the target over a
short period. 30 Energy
Sucker
Punch /
Laceration
10 Scrapper /
Concealment
Sco/Op
e
Hit the target for high damage. Requires Upper
Hand / Tactical Advantage. 25 Energy.
Pyrotechnic
Round / Acid
Blade
30 Scrapper /
Concealment
Sco/Op
e
Deal high damage to target over time. Requires
Upper Hand / Tactical Advantage. 17 Energy
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